Lightstreak Pose

Lightstreak

Lightstreak (Nicknamed LS), the Speed Demon, is an Armiger within the Talon Regime's Tannin Jaegers. He is a former officer of the Nebulous Sential that joined to serve his country and honor his father, first being rejected due to how he was perceived as someone frail until deciding to take his life for a change. He eventually left out of embarrassment for his idol, and is currently searching for an old friend he lost in World War X. He currently serves as the tracing counselor and messenger of the Talon Regime.

- Personality -

Lightstreak is often someone who competes for leadership of the Tannin Jaegers. He's a quick-thinker that's often full of solutions and stands by his rules. Possibly the most loyal person someone could have that keeps his word, jokingly called a K9 or man's best friend in his past. He sees war as a confluence of uncontrollable factors that can only be fully controlled through winning smarter. He does this through careful management in his concept of personal traffic to both expand his influence and produce the results he desires. This idea was gained through his father-figure and his past partner, Minerva, whom he saw as perfect officers to Armigers and looked up to them, developing a patriotic sense within him. His aspirations to be like them makes him ecstatically formulate his next steps to always move forward. He views his formulating as a way of setting traffic in front of him, thus he can get carried away in staying on one direction that he feels is definitive. He doesn't work too well with others due to how he is so dedicated to his goals that it blinds him to think he's better than anyone else. This caused him to be skeptical that anyone that is close or above his skill could eventually take away his opportunity at success. Whoever it happens to be would be faced with some snarky bitterness from LS, anything worse than that would be him acting indirectly confrontational towards them and doesn't face his supposed problem head-on.

Lightstreak has had an extreme fear of failure starting from how he was looked down upon to how he feels peer pressure on himself to impress Minerva. Thus is why he promised to himself to always be thinking actively, thus sometimes engages meditation through watching old martial video-tapes of a past captain in the Talon Regime, Insho the Shiv. This has caused LS to adopt some mannerisms in his body language that are similar to that of a Tokusatsu (Unbeknownst to him, as only Seirya would know) in order to keep his cool and make someone lose any suspicion of his next step. He also enters this mentality when listening to Eurobeat music and engaging in high-adrenaline activities, preferring to keep himself away from reckless people, loudness and unsubtlety that drives off his focus, or in his words, his "traffic safety" Otherwise he feels like his own elevating pace is getting clashed into. When listening to eurobeat, Lightstreak often enjoys engaging into a mixture of skating and Irish step-dancing.

- Relationships -

    • Minerva: TBA

    • Coraline: Initially, Lightstreak didn't feel anything much about Coraline due to finding her unappealing. But through seeing how she interacts with others, his interest was caught due to how he finds her almost familiar. This developed hidden feelings to her that he's unable to actually express well due to how he acts out from his fear of failing to her. He feels this certain way with her due to how she reminds him of Minerva. Thus is why she's the one person he's able to open up to about his vulnerabilities. And as such when he's around her, he doesn't believe in himself, but rather in her to believe in him. Coraline may find him awkward due to how he'd make advances to her in chaotic situations to try to seem suave, but adores it. Due to her, Lightstreak often kids around with Cricket since Coraline is in charge of caretaking him.

    • Daiyu: Lightstreak treats Daiyu like a combative teacher to him due to her more direct nature and how knowledgable she is. Together they often meditate, but Daiyu sometimes overtakes it by discussing her philosophies. To which Lightstreak almost always cannot understand what she's getting at. Daiyu often gets at him whenever he performs various martial arts wrong, thinking he's modernizing the art too much. Occasionally he may unintentionally offend her through how he has a different understanding of her culture through only watching Insho videotapes. They sometimes have fits of small bickering, few of them being how Daiyu calls out his advances to Coraline as cheesy. On multiple scenarios, Lightstreak had went completely serious during spars with Daiyu without any awareness, showing signs of how potentially dangerous he could be when he's in complte focus.

    • Seirya: Though Lighstreak often avoids Seirya due to the latter lacking subtlety or any general means of a smooth and stealthy style, Lightstreak tries to act fair to him whenever he's not busy. When discovering about Seirya's background, Lightstreak began to understand of how people aren't taking away his life opportunities away from him as it seems. As a result of this, he doesn't feel like being brash to Seirya but rather wants to let him be him even if Seirya finds Lightstreak's martial arts amusing and attempts to occasionally mimic it. The two treat each other as drinking buddies.

    • Daibo: Unlike how he treats Seirya, Lightstreak treats Daibo as brimming with potential thus is always attempting to keep Daibo on defense. But he really wants Daibo to be on the smarter offense. However Daibo doesn't yet understand this vague persuasion thus makes him often be skeptical in worry of Lightstreak's next move. The constant surprises that Lightstreak gives Daibo has conditioned him into calling LS a "big horn" as a sign of hidden respect but LS finds it as some type of joke. Daibo had developed a belief that to fully be embelished in the type of mentality LS has, is to be in a near-death experience by his side which makes Lightstreak almost in the same worrying sentiment as Minerva.

    • Larasu: TBA

- History - Origin -

Thomas Emer, a man of both Irish and Scottish descent was an unwanted nobody that was overlooked by the rest of the world but wanted to be something more with ambitions born out of a desire to serve his country. These were ignited through inspiration of stories told to him by his father, whom served as an officer within the early days of the Nebulous Sential before retiring. He viewed his father as the perfect man and someone that he could replicate in his future. Through-out his life he would stay onto the dream of being enrolled as an officer, carefully managing resources within his life and constantly pondering the type of lifestyle he would've entered beyond it. When he entered for recruitment, people saw him as frail and someone that was biting more than he could chew, and thus was rejected at first sight. But to Thomas, it wasn't over until he won. He was defended by two people known as Thystos and Minerva when nearly being beaten in a fight by a group of harassers, both being superiors that had sympathy toward Thomas. To thank them, Thomas desired to be friends with them and be trained as their rookie. In his luck, they agreed. However, he had a tendency to overdo things that it was noticeable that he'd get worn out with time passing. Yet Thomas would never stop training, and upon finalizing his training, Thystos was responsible for getting him enrolled within the Nebulous Sential before going into the battlefield in preparation for World War X against a hidden organization and leaving him with Minerva.

Thomas was ill-prepared for the world he would face when now achieving his dream. Communities were complex for him to handle, and there were blurred lines within criminal activity. He felt somewhat inferior to Minerva as an amateur rookie and believed his antics weren't worth anything to the citizens that took authorities for granted. During a crime investigation that he had went solo on, a criminal was stealing from an odd ram herd of a town suffering a plague in World War X and were depending on animals and crops to be preserved with a tunnel network. The criminal had attempted to bribe Thomas into letting him go with more of the herd, it had almost seemed like Thomas was going to accept it. But Thomas outsmarted the criminal and returned the herd's resources to the town saving the townspeople within it as the criminal was imprisoned. And in exchange he was given mysterious tech relating to the herd's originating network, believed to be from a musical healer. This tech was the Rift Engine, originating from a Fermial race associated with Hermes, the god of speed thus had a stone that originated from a fragmented structure. At first Thomas didn't know what to do with this new-found gift, keeping it and would check on it if necessary. He would do favors for the town by performing conductions for those that suffered in World War X, bringing messages of newly gathered info to his superiors at the Nebulous Sential that end up worrying Minerva. But Thomas would simply brush off the worries feeling like he was getting somewhere within the Nebulous Sential's works.

Unknowingly to him, the prior criminal had broken out of imprisonment, somehow enhanced with tech that Thomas had never seen before and was intending to get revenge via killing him. Thomas didn't know how to adapt to the situation, and was thus shot in the legs before being able to properly respond to his predicament. Before being nearly killed, Minerva gets in front shooting the criminal within the lower joints of his arms but had taken the fatal shot for Thomas. The criminal then escaped, leaving Thomas to desperately attempt to recover Minerva. But Minerva didn't want him to try so hard to help her, as she felt that the criminal would return later regardless, and simply wanted Thomas to find out where the criminal's tech came from. Minerva had then passed away, and Thomas was unable to rely on the superiors of Nebulous Sential to inform him due to how their information flow was extremely classified. Thus Thomas had left the Nebulous Sential out of shame and regret, crippled and having no proper place to go to. He pondered about the Rift Engine's origins and if it could parallel to the acquired tech. (TBA Rework)

- Abilities / Neo-Gen (Grigora Force) -

Lightstreak's Arcane Drive, known as Turbo Godspeed, is designed akin to a train, containing thrusters to support his abilities and uses a cellular shift within it's inner gears to bond to his DNA for natural growth. He is able to shift directional velocity and momentum via a sustained acceleration converting the body into photonic particles after releasing it for a various amount of time. Building acceleration through friction with the ground. He can quickly-release his acceleration to evade through using a reflex booster, leaving behind blurred afterimages of distorted aelophis through braking his feet to the opposite direction with a spin or disappearing quick in a high-speed dash. converting his body into photonic particles after releasing sustained acceleration. This ability not only grants him incredible speed but also a danger sense that enables him to quickly evade attacks by leaving behind blurred afterimages or disappearing in a high-speed dash. He's able to alter the momentum of others to either slow them down or propel them at incredible speeds.

Lightstreak is a skilled combatant, learning a combination of Taekwondo and Muay Thai while he uses a combination of step-dancing and skating for his general movement when running through the chakrams on his feet. Accelerating his movement through applying pressure on his feet thus generating heat. He utilizes braking to release powerful sonic bursts of saw waves as part of his attacks as part of him suddenly stopping his movement. Generally preferring to first wind up his movement. Whenever he chooses to use his skills that are suited for his upper half, he prefers to split his harpe rod into baton-sabers and support it with elbowing via his Dambuster arm-guards that are shaped akin to riot shields. During his runs, Lightstreak leaves behind particles from his feet that could leave waves such as if he's running over water. He's able to sense more information toward the brain, gaining info based on how he reads the movement of others. Lightstreak can brake back his feet for amplification then engage in his Neo-Overdrive, Hyper Accel. Which allows him to release his amplified energies in a photonic shockwave that allows him to perceive things quicker. Zipping across points for a small amount of time before unleashing a final dash at a low stance that leaves behind a photonic burst in the shape of a ram. In his Neo-Overdrive and spell cards, he envisions the road like a racing track.

A disadvantage of Lightstreak's armor is a lack of flexibility thus cannot curve directions when fully running, thus he compensates for it via rolling into a sawblade chakram by spinning himself in an accelerated flip to recharge his velocity before dashing into speed. He can also use this to roll into others or bounce across multiple targets like a pinball. A side-effect from Lightstreak's neo-gen is that he talks and acts slowish with some afterimage delay, it also makes his aging somewhat faster which could induce a potential burnout. He cannot use his abilities without Turbo Godspeed due to extreme friction potentially breaking down the flesh and bone on his legs thus will avoid accelerating to the speed of light due to how it could cause immense pain when braking his feet. When avoiding this, LS uses his harpe rod as a way to give himself extra distance and boosts himself. Lightstreak keeps his calories that he burns consistent through eating a lot, giving him more energy.

    • Turbo Godspeed contains an Arcane Drive program titled the Rift Engine, which causes molecular transmutation whenever Lightstreak's body is converting into photonic particles. It also fuels LS' weaponry with a mixture of mana in the form of photons, electrons, tachyons and protons.

    • Turbo Godspeed is activated via the Rift Engine's disguised form of a checker-patterned liscense that has multiple modes. These modes allow it to shapen into a phone, a scanner that determines the guilt of someone that will place them in a prison of antimatter.

    • Lightstreak cannot fully affect time with Hyper Accel, nor affect immobile forces.

    • Lightstreak's velocity is based on frequency within the electromagnetic spectrum of the Miraculous Wavesong that he taps into when converting

    • Can be boosted in speed by those that control vectors

- Gameplay and Moveset Plan -

    • Lightstreak's moves are based on momentum, moving in a skating-like motion whenever he's speeding up. Incorporating dashes into his attacks and jumps via bouncing into enemies, treating them like platforms. He is able to gain points easily by gaining momentum during a combo, making his attacks faster and requires a decent plan to get the most pouts out of enemies. He also works well against defensive enemies to eventually break their guard, albeit having to work his way with enough momentum to boost his damage. 
    • Lightstreak's Climax Gauge is his tachyons that rises whenever he builds up speed. It is sorted by 3 revving gears which can be preserved to perform boosts and close attacks on enemies as spell cards such as Hyper Accel, affecting his momentum through having less delay the more he can combo. Lightstreak cannot overuse his spell cards, as it will lower his speed and flow in combat. Thus making him rely on lock-on to focus his attacks easier. 
    • Can wind up his kicks or punches for extra damage in the middle of a combo, building his energy to work for finishers and extenders while his basic attacks build more momentum. Releasing his attacks quickly sends a sonic burst that does multi-hitting damage. Whenever Lightstreak holds his attacks, he creates photonic afterimages that copy his moves and leave behind wide trails. This also happens whenever he holds his dashes then cancels them, baiting enemies. 
    • Has a Gear Charge dash that can be sent into any direction and has similarities to Elpis' slide, setting up rails in front of him. But is limited to only 3 at a time due to his short invulnerability during a dash. Stopping his dash will leave a shockwave that Lightstreak jumps out of. 
    • He can simply run up walls by treating them as highway rails compared to the normal surface he's running on. Treating obstacles in missions as passive bumpers to elevate his speed while enemies can be used as active flippers or slingshots to propel him.

      • Gear Charge: Lightstreak's dash that can be sent into any direction, setting up rails. If a dash is held, he can enter a sprint mode where he runs quick and can rapidly attack. Lock-on dashes makes Lightstreak teleport and can get him out of trouble when he's attacked, downed or in mid-air.  Lightstreak's dodges are chargeable for him to perform overhead attacks.
      • Green Light: Building speed to run around an enemy will make Lightstreak's attacks create a trail around an enemy to leave them unsuspecting whenever he moves during attacks. Can be braked for Lightstreak to dropkick into the enemy with a buzzsaw. Only works on larger enemies.
      • Yellow Line: Lightstreak can start a combo whenever he stops his running by braking down his feet during Gear Charge, following up with any other attack. This brake does some minimal damage to enemies, bouncing Lightstreak back if the enemy doesn't die to it. He can also grapple enemies for closer kicks through held attacks onto them, sawing into them with his sonic-augmented kicks.
      • Red Zone: Lightstreak's guard is him temporarily stagnating his body to avoid an incoming attack, countering via locking an enemy in  taser cuffs and leaving behind shockwaves in the form of afterimages when Gear Charging after the release. During double dodges, Lightstreak steers to sweep enemies with a held attack, but is extremely punishing against incoming enemies at the cost of some tachyons. Performing an attack after a dodge causes Lightstreak to suplex an enemy.
      • Blue Streak: If Lightstreak uses Gear Charge when jumping, he can lock-on to multiple enemies to dash across them

      • Lightstreak's basic 4-attack combo is an overhead kick, jab, hook attack and a roundhouse kick. His alternative basic 4-attack combo is a side kick, jab, hook attack and a backhand. These combos are good at interrupting the opponent's attacks, with the hook attack hitting high or low while the backhand can stun for follow-up attacks. Lightstreak's jab can reset combos and his roundhouse kick sends enemies upwards. And the overhead kick is good as an anti-air
      • If Lightstreak's near a wall, he can bounce off to do an overhead punch at an enemy
      • Continuous bicycle kick that reaches up to mid-range
      • Whenever Lightstreak is recovering from being knocked down by an enemy, he can perform a swiping kick to recover quickly.
      • Using Lightstreak's side kick twice results in a double kick.
      • To stop an incoming attack or projectile, Lightstreak quickly extend his arm to negate the attack. This does not do well with enemies that are far away with him however.
      • During a combo, Lightstreak can jump to flip away from an enemy.
      • Lightstreak has a slide move, allowing him to get underneath enemies and dash. If he flips away during this attack, it causes him to send a wave shot that goes across the floor. If Lightstreak attacks after back-dashing, he performs a flare-styled breakdance kick
      • A grenade throw that creates small damage zones
      • An axe kick that can be used to cancel out or extend a combo as a heavy attack.
      • His downward kick is a swiping lunge. A downward kick when Lightstreak is descending from a jump will result in a stomp, but a downward kick when stopping his speed will result in a dropkick.
      • Upward kicks are a knee kick and a flipping kick. Flipping kicks can be forwards or backwards. Charging a knee kick launches Lightstreak upward.
      • A kick combo after a jump causes Lightstreak to perform a triple 540 kick, which is great against blocking enemies.
      • Doing a quick and easy combo on a cornered enemy makes Lightstreak perform a series of spinning kicks onto them.
      • Scrapes the ground with a trail of light. In mid-air, Lightstreak performs a divekick that leaves behind a trail
      • High Ramp: Lightstreak flashkicks enemies upward, lifting himself with his rod
      • Air Taunt: Lightstreak changes his traffic color, affecting his tachyons differently. Green makes his fast quicker, multiplying energy gained based on how many points are being stocked. Yellow slows down enemies with heavy hits that stun them, allowing for cancels with spell cards. And red stops enemies, allowing for finishers and grabs.
      • Dead Racer: Lightstreak grabs an enemy to rapidly knee into them before kicking them away.
      • Whenever Lightstreak is in mid-air, he can charge his kicks and release them to repel himself, sending buzzsaws towards an enemy. He can do this up to 3 times.
      • Flips over enemies when Lightstreak's close enough
      • Can jump to an enemy for a quick finisher, requiring to land precisely
      • Lightstreak has a spin kick when in mid-air and has a short combo when attacking downward.
      • Downward punch is an elbow uppercut that can be charged to send an enemy back while his side punch is a turning elbow to dodge incoming damage.
      • Has a spinning jump where he's twisting his leg upward for a kick, doing increased damage upon enemies as he jumps.
      • Charging an attack and releasing it when gaining speed will make Lightstreak spin into a buzzsaw towards an enemy with a headbutt. Is good against unsuspecting enemies for a stun.
      • Lightstreak drives up a track that spirals upward, having him flip kick enemies
      • Rides his vehicle upward dragging enemies on ground and air
      • Is able to use injured enemies as slides or rods to propel himself forward to continue running or to launch himself into other enemies
      • Is able to kick when riding vehicles, albeit limited to his non-basic ones.
      • Lightstreak's Ultimate Attack is Hyper Accel

    - Trivia -

    Lightstreak's motif is based off the ram, an animal which represents the greek god Hermes, whom he is based on.

    Lightstreak was originally going to be equipped with chakrams in the shape of wheels and a nitro rocket launcher that fires magnum shots of vapor-powered missiles as part of his riot shield, which would've been titled Hasta La Vista.

    The way of Lightstreak using passive obstacles and active enemies to propel his speed is akin to the functions of Pinball

    Lightstreak's face and hair was originally meant to be representative of Million Knives from Trigun. Another has similarity to Leorio from Hunter x Hunter, which has led to the idea that Lightstreak doesn't show his eyes at all.

    Lightstreak's schtick of believing in Coraline to believe in him is a reference to Kamina from Gurren Lagann.

    Lightstreak's liscense drive for Turbo Godspeed is inspired by the Delta Morphers of Power Rangers SPD

    Lightstreak was originally going to be Norwegian. However, his nationality was swapped with Aviatron of the Gravewardens, this would then lead into a concept of the two having a rivalry starting in the lead-up events to Generation 3.

    Lightstreak was going to be Elpis' foil, but this was changed for Larasu

    The way Lightstreak acts about his past is an allegory about one running from their problems

    Lightstreak's father is Irish while his mother is Scottish.

    Lightstreak was originally going to have a son as of Generation 4. This was recycled into him treating Cricket like a son.

    Lightstreak was salvaged from two concepts of Proto-BMC. Those being Hooch and Officer Mikfo. Hooch was meant to be a futuristic FBI-themed character that came to the past of Uranus to deal with an incoming threat and would be part of a storyline involving the protagonist Aran Favre. While Officer Mikfo was a communication officer within a group of space rangers. Hooch eventually had a panther motif to replace his canine motif, though both were scrapped.

    Officer Mikfo Concept

    - Gallery -

    Coraline and Lightstreak

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